//
//  TextureUtils.h
//  OpenGLES_03
//
//  Created by Keisuke Hata on 09/12/24.
//  Copyright 2009 Keisuke Hata. All rights reserved.
//

#import <OpenGLES/ES1/glext.h>
#import <Foundation/Foundation.h>
#import "Texture2D.h"

@interface TextureUtils : NSObject
{
	
}

+ (void) bindTexture2D : (Texture2D *)tex;

+ (void) setTextureUVOffset : (CGPoint)offs;

+ (void) setTextureMinFilter: (NSInteger)filter;
+ (void) setTextureMagFilter: (NSInteger)filter;

+ (void) setTextureWrapS: (NSInteger)wrap;
+ (void) setTextureWrapT: (NSInteger)wrap;

+ (void) setTextureBlend : (NSInteger)blend_s blendDst:(NSInteger)blend_d;

@end

